Battle Cry
List of attribute effects
Agility
This defines:
- Speed: How fast a character moves
- Attack/ defense ratio: How fast a character can attack/ defend repeatedly
- Lucky shot: when a character tries to hit, he can fail or have a lucky shot. A lucky shot is also dependent on the enemy agility and randomness
- Targetting: How accurate a character can focus long/medium-distance magic spells
Strength
Defines:
- Hit recovery: How fast the health increases if it's below 100
- Defense shield: How much of the health a lucky shot subtracts
- Hit power: How much health damage a lucky hit causes
Magic
Defines:
- Spell energy: How much harm to enemy health a focussed shot (see battlemode) causes.
- Spell variety: How many different spells, and of which kind, a character possesses (see spells)
- Magic shield: How little health is decreased by a focussed shot
Health
Defines:
- Living/ death: a character with health 0 is considered to be dead. A character with health 1 to 10 is considered dying (see battlemode)
- Mana: each spell needs a certain amount of energy. Health therefore defines which spells of the available spells ones are usable spells (see spells)