BBS: Inland Empire Archive Date: 05-17-92 (14:10) Number: 180 From: MATT PRITCHARD @ 930/21 Refer#: NONE To: CORIDON HENSHAW Recvd: NO Subj: Non-standerd vga modes Conf: (2) Quik_Bas
MP@9> Performance varies: In the environment you can see a hit of over MP@9> 20x on some of the more complex routines (line, Sprite). 5x or MP@9> more on simple routines (point, Block). If you are interested, MP@9> I'll Post a .OBJ for a few primitives; but you may also want to MP@9> write the routines yourself so that you have a total MP@9> understanding of the code. CH>If you tell me where to OUT/POKE/INP/PEEK I can do it. Ok, assuming you are in 360 x 480 mode lets plot a point: CONST ScreenWidth = 360, ScreenWidthBytes = 90 CONST VgaSegment = &hA000 CONST VGASequencer = &H3C4, MapMaskReg = 2, VGASeqData = &H3C5 DIM SHARED Power2(4) COMMON SHARED Power2(4) INIT.CODE: Power2(0) = 1 : Power2(1) = 2 : Power2(2) = 4 : Power2(2) = 8 .... your program .... SUB PSET.MODEX (Xpos, Ypos, Colour) STATIC OUT VGASequencer, MapMaskReg OUT VGASeqData, Power2(Xpos AND 3) DEF SEG = VgaSegment POKE Ypos * ScreenWidthBytes + (X \ 4), Colour END SUB Hope this helps... -Matt Pritchard === * SLMR 2.1a * All hope abandon, ye who enter messages here. --- InterPCB 1.50 # Origin: CENTRAL BBS -Texas' BEST BBS! 214-393-7090 HST 3+GIGs (8:930/21) * Origin: Gateway System to/from RBBS-NET (RBBS-PC 1:10/8)
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