BBS: Inland Empire Archive Date: 05-17-92 (14:02) Number: 179 From: MATT PRITCHARD @ 930/21 Refer#: NONE To: CORIDON HENSHAW Recvd: NO Subj: Fading the screen Conf: (2) Quik_Bas
MS> I'm designing this great new game with VGA/MCGA graphics MS> and SoundBLASTER support. So far this is working out perfectly. MS> However, I need a routine to fade the screen (in mode 13). CH>Like this: CH>FOR X=0 to 255 CH> OUT &H3D7,X CH> OUT &H3D9,0 CH> OUT &H3D9,0 CH> OUT &H3D9,0 CH>NEXT CH>This will fade all colors to black. ---- Actually, It will set all colors to black in one fell swoop. Going directly to the pallette DAC registers is the way to go! What I think he wants is to slowly fade the screen image over a second or so like many commercial games do. I would put the RGB values in an array, say Xcolors(0 to 255, 0 to 2), and then make a copy of the array, into TempColors for example, and then do something like this: FOR Z = 0 TO 5 FOR X = 0 TO 255 OUT &H3D7, X OUT &H3D9, Tempcolors(X,0) OUT &h3D9, Tempcolors(X,1) OUT &h3D9, Tempcolors(X,2) TempColors(X,0) = TempColors(X,0) \ 2 TempColors(X,1) = TempColors(X,1) \ 2 TempColors(X,2) = TempColors(X,2) \ 2 NEXT X T! = TIMER + 0.15 DO: LOOP WHILE (T! > TIMER) NEXT Z This would go from an instant fade to a gradual fade. -Matt Pritchard === * SLMR 2.1a * My reality check just bounced. --- InterPCB 1.50 # Origin: CENTRAL BBS -Texas' BEST BBS! 214-393-7090 HST 3+GIGs (8:930/21) * Origin: Gateway System to/from RBBS-NET (RBBS-PC 1:10/8)
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