BBS: Inland Empire Archive Date: 07-23-92 (04:03) Number: 86 From: MING ONG Refer#: NONE To: CRAIG RANDLE Recvd: NO Subj: Re: Animation Conf: (2) Quik_Bas
-=> Quoting Craig Randle to All <=-
CR> Does anyone have any idea on how to animate (or move) and
CR> object without drawing it, dawing over it in bkgrnd color, and then
CR> drawing it in the next position? This is very time consuming, and
CR> difficult.. When you have large pictures and complicated backgrounds,
CR> this is impossible... Any help is appreciated.
CR> Craig
Mr. Henshaw's message here may help you get started. This code will
work.
From: Coridon Henshaw Read: Yes Replied: No
To: Giovanni Palmiotto Mark:
Subj: Virtual Reality Quick Basic Help
******************************************************************************
After awaking from a long sleep, Giovanni Palmiotto, when seeing the ugly form
of Coridon Henshaw, rose and stated:
GP> Hi there Coridon, thank you for helping me. About the smooth
GP> scrolling, can you please, write me a small source code, just so that
GP> I get an idea of how it works. Thank You, other sources are
Ok, here:
-===- Cut Here -===-
'This example uses the PUT statement to create a moving white ball that
'ricochets off the sides of the screen until you press a key.
DEFINT A-Z
DIM Ball(804) 'Dimension integer array large enough
'to hold ball.
SCREEN 12
CLS
CIRCLE (16, 16), 14, 14 'Draw and paint ball.
PAINT (17, 17), 14
GET (0, 0)-(32, 32), Ball
X = 0: Y = 0
Xdelta = 2: Ydelta = 1
DO
'Continue moving in same direction as long as ball is within
'the boundaries of the screen - (0,0) to (640,200).
X = X + Xdelta: Y = Y + Ydelta
IF INKEY$ <> "" THEN END ' Test for key press.
'Change X direction if ball hits left or right edge.
IF (X < 1 OR X > 600) THEN
Xdelta = -Xdelta
END IF
'Change Y direction if ball hits top or bottom edge.
IF (Y < 1 OR Y > 400) THEN
Ydelta = -Ydelta
END IF
'Put new image on screen, simultaneously erasing old image.
PUT (X, Y), Ball, PSET
WAIT &H3DA, 0 'Kill this line if this program hangs on you.
WAIT &H3DA, 8 '<<<<<<<<<< This makes it smooth
LOOP
-===- Cut Here -===-
Code credits belong to Corridon Henshaw.
... Programmers get overlaid!
--- Blue Wave/TG v2.10 [NR]
* Origin: The Cactus Connection - 602-998-0731 (1:114/169.0)

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