BBS: Inland Empire Archive Date: 03-21-93 (03:42) Number: 354 From: RICH GELDREICH Refer#: NONE To: ALL Recvd: NO Subj: Solid5 4/8 Conf: (2) Quik_Bas
'Page 4 of SOLID5.BAS begins here.
D1 = 0: D2 = 0: D3 = 0
CASE "0"
R1 = 0: R2 = 0: R3 = 0
D1 = 0: D2 = 0: D3 = 0
CASE "+"
D3 = D3 + 2
CASE "-"
D3 = D3 - 2
CASE CHR$(27)
END
CASE CHR$(0) + CHR$(72)
dz = dz - 20
CASE CHR$(0) + CHR$(80)
dz = dz + 20
CASE CHR$(0) + CHR$(77)
dx = dx - 20
CASE CHR$(0) + CHR$(75)
dx = dx + 20
END SELECT
LOOP
'"Culls" the polygons which aren't visible to the viewer. Also shades
'each polygon using Lambert's law.
SUB CullPolygons
'This algorithm for removing hidden faces was developed by Dave _
Cooper.
'There is another method, by finding the dot product of the
'plane's normal and the viewing vector, but this algorithm is
'much faster because of its simplicity(and lack of floating point
'calculations).
FOR a = 0 TO MaxPolys
P1 = Polys(a).P1
P2 = Polys(a).P2
P3 = Polys(a).P3
IF Points(P1).YView <= Points(P2).YView THEN
IF Points(P3).YView < Points(P1).YView THEN
PTop = P3
PNext = P1
PLast = P2
ELSE
PTop = P1
PNext = P2
PLast = P3
END IF
ELSE
IF Points(P3).YView < Points(P2).YView THEN
PTop = P3
PNext = P1
PLast = P2
ELSE
PTop = P2
PNext = P3
PLast = P1
END IF
END IF
XLow = Points(PTop).XView
YLow = Points(PTop).YView
XNext = Points(PNext).XView
XLast = Points(PLast).XView
IF XNext <= XLow AND XLast >= XLow THEN
Polys(a).Culled = True
ELSEIF XNext >= XLow AND XLast <= XLow THEN
Polys(a).Culled = False
ELSE
YNext = Points(PNext).YView
YLast = Points(PLast).YView
IF ((YNext - YLow) * 256&) \ (XNext - XLow) < ((YLast - _
YLow) * 256&) \ (XLast - XLow) THEN
Polys(a).Culled = False
ELSE
Polys(a).Culled = True
END IF
END IF
NEXT
END SUB
'Enters a line into the edge list. For each scan line, the line's
'X coordinate is found. Notice the lack of floating point math in this
'subroutine.
SUB DrawLine (xs, ys, xe, ye, EdgeList() AS EdgeType)
IF ys > ye THEN SWAP xs, xe: SWAP ys, ye
IF ye < 0 OR ys > 199 THEN EXIT SUB
IF ys < 0 THEN
xs = xs + ((xe - xs) * -ys) \ (ye - ys)
ys = 0
'Continued on page 5
--- MsgToss 2.0b
* Origin: Computer Co-Op - Voorhees, NJ | Ted Hare (1:266/29)

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