Battle Cry
List of spells
Fire
(black magic attack spells)
These are uneffective against characters with magic element fire.
- Fire: Shoots an arrow of fire. Cannot be cast over water
- Hellwave: Shoots a line of fire. Cannot be cast over water
- Volcano: Earth under enemy character explodes and erupts with magma
- Devils Breath: The enemy starts to glow and looses health. Only reverted by ice storm
Water
(white magic defense spells)
- Cloud: Puts a shield around a character which momentarily decreases enemies lucky shot effectiveness. Cannot be cast over fire
- Rainy day: Slows down an enemy character attack ration. Cannot be cast over fire
- Energy drink: Momentarily increases agility and strength by 1
- Water of angels: Makes a character invulnerable for a limited time
Wind
(white magic healing spells)
- Breeze: Gives back 10 health points
- Hurricane: Gives back 30 health points
- Ice storm: Heals all morph spells
- Heavenly winds: Gives back all health points
Earth
(black magic creation spells)
Each creations mana (health) costs are
calculated by its class. A creatures enemy is
always the first character around which is the opposite mind
of its creators mind. A creature has a constantly decreasing health
(spell loosing its effect) but can be healed like any other
character. No more then one magic character can be created at a time
by one individual player.
- Worm: Creeps towards enemy, attacks once, then goes into earth
- Spider: Creeps towards enemy, attacks once, then goes to other enemy, repeats until it dies or one enemy dies
- Golem: Creeps towards enemy, chooses another enemy when enemy is dead, repeats until it dies
- Skeleton: Creeps towards enemy, attacks once, retreats after lucky shot against himself or enemy, attacks again, until enemy dies. Invulnerable character
Character-specific magic
Later on, and only maybe
(what follows would be a lot of additional work implementing, and will yet have to be defined in detail):
Each (magic) character will have one individual spell no other character
has (example: ninja can disappear, summoner can bring all friends to his position, etc.). This
will then introduce morph-spells which will transform the enemies appearance
and behaviour. Characters under a morph-spell can either not be controlled anymore at all,
or only very hard. Morph-spells are unique (to each character)
and have only temporary effect. They could for example after a focussed shot morph
the enemy into:
- Stone statue: the character cannot move anymore
- Trance state: all movement directions are reverted
- Mindless zombie: attacking the own party
- etc.
These should be a lot of fun especially in two-player mode.