// comment attribute format If magic is zero, there is no [additional line setting magic elements] Everything followed by <state-of-mind> is considered to be of this state. [<strMind(strMind(good,neutral,bad)>] strRace,strFile: intAgility(1-10),intStrength(1-10),intMagic(0-10) [strElements(fire,water,wind,earth)] Example: <good> knight,knt: 5,4,0 means: A character of race knight (filename: knt) with an agility of 5*10=50, a strength of 4*10=40, a magic of 0*10=0 with mind good without elements (since magic is 0)
char.txt also may define (in comments) how a characted behaves if he's controlled by the enemy AI (if he's evil). A default enemy character behavior is to be considered the default AI. This is hard-coded. Later on it might be script-based.
strFile might not be used/needed anymore soon.