Re: Graphics Screens

 BBS: Inland Empire Archive
Date: 03-18-92 (15:11)             Number: 105
From: SCOTT DRYSDALE               Refer#: NONE
  To: SCOTT GREEN                   Recvd: NO  
Subj: Re: Graphics Screens           Conf: (2) Quik_Bas
Hello,
   There is a file on all quickshare points called "READGIF.ARJ" and
   in it is the QB source to load a GIF.  Autodesk animator comes with
   a convert programme called convert that will convert almost ANY format,
   TIFF, Ega GIF, MAC, PCX, amiga formats, to a 320x200x256 gif.   Once you
   have the 320x200x256 gif you use READGIF.BAS to load it.  Then instead
   of just endeing the programme or going on to another gif, you BSAVE it
   under:

DEF SEG = &HA000
BSAVE "filename.BLD",0, 65535

   Now at any time when you want to load the GIF instead of going through the
   slow process you use:

BLOAD "filename.BLD

   You don't even need the GIF to do this.  It's really
quick, but it tends to    take up alot of disk space.  One
problem is however the PALETTE.  You have    to save the
information to a different file if the PALETTE is not the
quick
   basic default, and then load the info, then PALETTE USING.  However if
your    skilled enough you could put the PALETTE info right
in the .BLD file, and    take it out just before BLOADing,
which saves having two files.
      The whole idea of this rather then loading the GIF slowly, load the
   .BLD quickly, and that it does in comparison.  Some drawbacks are your GIF
   can't be bigger then 32k, which is a medium sized GIF like "MOUSE.GIF",
   still I've used it in one of my VGA programmes, and you wouldn't notice.
   If you haven't tryed this before I'd suggest doing so as it may open some
   doors for ya' like it did for me.

--- Maximus 2.00
 * Origin: Tron 2: TROFF - this time it's personal! (1:249/105)
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