# Re: Calculating Angles

``` BBS: Inland Empire Archive
Date: 06-25-92 (07:22)             Number: 1336
From: FRANCOIS ROY                 Refer#: NONE
To: MIKE THAYER                   Recvd: NO
Subj: Re: Calculating Angles         Conf: (2) Quik_Bas```
``` MT> DRAW "S4 TA"+STR\$(Angle%)  'Use an angle

The mathematical solution says that the angle, given two points at
(x1%,y1%) and (x2%,y2%) is given by ATN((y2% - y1%) / (x2% - x1%)).

There are a few problems to watch out for:

- the angle returned by ATN() is in radians.  To get degrees, compute:
Degrees% = Radians% * 180 / 3.141592654

- the formula assumes that x2% is always greater than x1% (i.e. the point
that is further to the LEFT is always (x1%,y1%), so that returned angles
are in the range (-90 degrees to 90 degrees).

- when x1% and x2% are equal, the line is vertical, so the angle is plus
or minus 90 degrees.  The formula as given above would give a division
by 0, so watch that case.

- screen modes other than SCREEN 11 and 12 do not respect the 4/3 visual
aspect ratio of the screen (i.e. a pixel is not round but oval in the
vertical direction) so the calculated angles may not look visually correct.

--- ME2_1104
* Origin: Out of String Space - the Final Frontier (Fidonet 1:163/506.2)
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