Attr...

 BBS: Inland Empire Archive
Date: 03-05-92 (23:45)             Number: 162
From: CHRISTOPHER P. LINDSEY       Refer#: NONE
  To: SHAUN HILLIS                  Recvd: NO  
Subj: Attr...                        Conf: (11) Quik_Bas

If I remember correctly, the attribute is calculated thusly: 128 * Blink% + (16 * Back%) + Fore% where: Blink% = 1 if you want it to blink, Back% = 0 - 7, being the background color, Fore% = 0 - 15, being the foreground color. Color attributes are the same as for QB, so if you wanted, say, flashing bright blue on white (YUCK), then you would have: Blink% = 1: Back% = 7: Fore% = 9 Here's the color breakdown: Black = 0 Dark Gray = 8 Blue = 1 Bright Blue = 9 Green = 2 Bright Green = 10 Cyan = 3 Bright Cyan = 11 Red = 4 Bright Red = 12 Magenta = 5 Bright Magenta = 13 Brown = 6 Yellow = 14 Gray = 7 White = 15 To make it blinking, just add 16 to it... This is for the foreground colors only... The background is limited to only the first eight colors. Hope this helps you out... Chris ... Never step in anything soft. --- BWave/TG v2.05 [NR] * Origin: GREGdoor ver.4 BBS 708-904-2149 (1:115/904.0)
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