BBS: Inland Empire Archive Date: 02-19-93 (09:55) Number: 323 From: MATT ROBERTS Refer#: NONE To: DAN MOZELL Recvd: NO Subj: Re: help on interrupts. Conf: (2) Quik_Bas
*** Quoting Dan Mozell to Matt Roberts *** DM> &HB800 is for poking directly to video memory. One byte is for the DM> ASCII character and the following byte is for the attribute number DM> which determines forground and background color. For example: DM> Def seg = &HB800 DM> poke 0, 90 DM> poke 1, 7 DM> 'This prints a capital Z in black and white at column 1, row 1. DM> '90 is the ascii code for Z and 7 is the code for the color. DM> Thanks! I was curious about that.....pretty heady stuff for a novice like meself. Matt --- * Origin: StarCom BBS (802)223-7951 Montpelier, Vt USA (1:325/602.8)
Books at Amazon:
Back to BASIC: The History, Corruption, and Future of the Language
Hackers: Heroes of the Computer Revolution (including Tiny BASIC)
Go to: The Story of the Math Majors, Bridge Players, Engineers, Chess Wizards, Scientists and Iconoclasts who were the Hero Programmers of the Software Revolution
The Advent of the Algorithm: The Idea that Rules the World
Moths in the Machine: The Power and Perils of Programming
Mastering Visual Basic .NET