Re: help on interrupts.

 BBS: Inland Empire Archive
Date: 02-19-93 (09:55)             Number: 323
From: MATT ROBERTS                 Refer#: NONE
  To: DAN MOZELL                    Recvd: NO  
Subj: Re: help on interrupts.        Conf: (2) Quik_Bas
*** Quoting Dan Mozell to Matt Roberts ***

DM> &HB800 is for poking directly to video memory. One byte is for the
DM> ASCII character and the following byte is for the attribute number
DM> which determines forground and background color. For example:
DM> Def seg = &HB800
DM> poke 0, 90
DM> poke 1, 7
DM> 'This prints a capital Z in black and white at column 1, row 1.
DM> '90 is the ascii code for Z and 7 is the code for the color.

Thanks!  I was curious about that.....pretty heady stuff
for a novice like meself.


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